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Demo Reels
Development Reel 2021
Disney Animation Reel 2021
VFX Reel 2014
Resume
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Break Downs
Advanced Rigging Techniques
In this break down I go over advanced rigging techniques including my work using Muscle/Skin Rigs, building Facial Assets and Prop Rigs from projects like "The Amazing Spiderman" and "The Amazing Spiderman 2". I also show my work from "Image-Metrics" a MetaHuman facial tracking company and a rig test I did for "Naughty Dog".
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Cloth and Hair Workflows
In this break down I go over cloth and hair workflows including Simulation Setup, Hair grooming and Wind Development from projects like "Frozen2", "Wreckit Ralph 2", "Arthur Christmas" and "The Amazing Spiderman". I also show work I did for "Digital Domain".
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Motion Capture and Real-time Production
In this break down I go over motion capture and real-time production. I give detailed descriptions of my experience working at James Cameron's motion capture company Lightstorm, and how we produced one of the most ground breaking movies to ever release "AVATAR".
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Unreal 5 Cloth and Hair Simulation
In this break down I go over a cloth and hair simulation test I created using Unreal Engine 5's awesome new simulation solver Chaos Cloth. I show slow motion run cycles and full locomotion tests performed in real-time using an x-box controller. I also go into detail on how I setup this asset all within Unreal.
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Building Environments in Unreal 5
In this break down I go over building environments in Unreal Engine 5. I talk about my experience working on a personal project having to create the Layout, Modeling, Texture/Shading, Lighting and Sequencer setup completely from scratch.
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About Me
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Contact
jason@cgguru.com