CG GURU Logo
About Me

Senior Character FX TD/ Technical Artist

Most of my career I've specialized as a Character TD which includes Rigging, Cloth/Hair/Muscle Simulation and Technical Animation. In this role I've supervised teams, built tools/pipelines for our department, and have also executed as an artist on a variety of productions. Since 2001 I've worked for a long list of companies including Walt Disney Animation Studios and Sony Imageworks, producing Animated and Visual Effects Films. Most recently I've joined Microsoft's Mixed Reality team to develop VR/AR projects in Unity for the company.
Walt Disney AnimationSony Imageworks
Picture of Jason on Computer

CG Generalist

I'm also a CG Generalist and have experience in Art Design, Modeling, Look Development, Layout, Animation, Lighting and Compositing. These skills I utilized quite heavily while working in Commercials, Television and Game Cinematics at companies like Digital Domain, TigerHare, DuckSoup and Super 78.

Real-time Production

I have experience working on real-time productions as well, using engines designed for motion capture, game development and VR/AR applications. This includes my time on "AVATAR" when I worked for James Cameron's motion capture company. I've also created MetaHuman assets for "Image-Metrics" a facial capture studio and have recently been working in Unreal Engine 5 building real-time game environments on my free time.

Pipeline and Tool Development

Throughout my career I've been able to work at many different studios that all have very unique pipelines for a variety of production needs. This wealth of knowledge and experience has helped me understand the pipeline and tools needed for any given assignment.

At Sony Imageworks I've built systems that have helped artists manage complex muscle and cloth rigging setups, like my work on the Lizard creature in "The Amazing Spiderman". I also completely rebuilt the pipeline for Spiderman's web workflow which helped make it more procedural and less of a time consuming process for future movies. While I spent most of my focus on bigger pipeline initiatives, I also helped in creating tools including a UI Library system that gave users the ability to share scripts with each other in an app store like environment, and even made a Freezit tool that allowed artists to lock down pops in their simulations easily.

At Walt Disney Animation Studios I've been heavily involved in developing pipelines and tools here as well. This includes building a multi-shot workflow that allows us to batch process several shots at once using an interface that gives users the ability to make low level changes that can be inherited across multiple elements. I also have set up wind rigs and created a post wind deformer that has been used in several of our films so far. I even recently was involved in converting our studio's pipeline to USD which was a very big undertaking but worth it in the long run. During my time here I've been very hands on in managing and maintaining our pipeline because it's something I really enjoy doing and hope to continue growing in in the future.

Filmography

Click on the images bellow to find out more!
finger click icon
Encanto
Encanto
Tech Anim Supervisor
Raya and the Last Drago
Raya and the Last Dragon
Senior Tech Anim Artist
Frozen 2
Frozen 2
Senior Tech Anim Artist
Wreckit Wraph 2
Wreck-it Ralph 2
Tech Anim Supervisor
Moana
Moana
Tech Anim Artist
Zootopia
Zootopia
Tech Anim Artist
Frozen Fever
Frozen Fever Short
Sim Setup Artist
Big Hero 6
Big Hero 6
Tech Anim Artist
Amazing Spiderman 2
The Amazing Spiderman 2
Senior Tech Anim Artist/Rigger/Sim Setup
Cloudy with a Chance of Meatballs
Cloudy with a Chance of Meatballs 2
Senior Tech Anim Artist
Oz the Great and Powerful
OZ the Great and Powerful
Senior Tech Anim Artist/Sim Setup
Green Lantern
Senior Tech Anim Artist
Amazing Spiderman
The Amazing Spiderman
Senior Tech Anim Artist/Rigger/Sim Setup
Arthur Christmas
Arthur Christmas
Tech Anim Artist/Sim Setup
The Sorcerer's Apprentice
The Sorcerer's Apprentice
Tech Anim Artist/Sim Setup
Alice in Wonderland
Alice in Wonderland
Tech Anim Artist
A Christmas Carol
A Christmas Carol
Tech Anim Artist
Cloudy With a Chance of Meatballs
Cloudy with a Chance of Meatballs
Tech Anim Artist
2012
2012
Modeling Artist
AVATAR
AVATAR
Layout/Motion Capture Artist

Resume

Download PDF